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So while I present two ways of doing everything below (the iOS way and the Android way), neither is wrong. They will make UX mistakes like anyone else, but in general, when they define a design language for the default way in which their system should work, they’re not going to be making incredibly glaring mistakes. Oh, and before we really dive in, let’s answer one important question that will frame everything else here… Do I have to make my Android and iOS apps different?Īpple and Google are both very smart companies with a zillion users each. List with switches OR list with checkmarks for selected itemsĬonfirm or allow undo of destructive actionsĪllow Undo via temporary on-screen notifications Here are the most important differences that UX/UI designers need to take into account when “translating” an app from iOS to Android or vice versa: Design elementīottom nav OR "hamburger button" side menu Skip ahead, or read it straight through – like a freak. This is about translating “iOS thinking” to “Android thinking” and vice versa. But! – these are guidelines, and basically everything I’ll say is contradicted somewhere, even by Apple/Google themselves. If you’ve created an app on one platform, this is most of what you need to know to “translate” it for the other platform. We’re going to cover the most relevant differences between iOS and Android for UX/UI designers. If you’re designing both an iOS and an Android (Material Design) version of an app, this guide is your new best friend ?.